Now, with more experience under my belt, a published title and a better overview of the whole process I figured it’s time to boot it up again. It will be a long 16 months (realistic estimate since I’m working solo) but I hope it will be quite a ride
Anyway, here goes; Lil’ Arena, take two.
“A Game of Coins” tells the story of a great injustice, commited a long time ago in the vast, distant kingdom of Faerul. It’s a game about never giving up and standing by your beliefs even in your darkest hours.
The player gets to follow the epic tale of Faerul’s Royal Guards who have been turned into lifeless Coins by the Evil Advisor in his attempt to overthrow his brother, the rightful king. In this new form all they can do is muster up their inner strength and slide fiercefully across the floor, with unwavering resolve being the only weapon they have left.
The gameplay is a unique combination of Physics, Strategy & Action – think billiard with power ups – and is based on a game I used to play when I was little, using actual coins.
The game is available for Android, Windows Phone & iOS devices. It’s free to download and all of its features are unlocked, except levels 5-9 which require a one-time payment. The links as well as a teaser video can be found at the game’s webpage http://tall-guy-productions.com/a-game-of-coins/.
If you’re interested in reviewing it, email us at firstname.lastname@example.org to get a promo code for the Full Version in-app purchase, instead of its regular price tag. We’re also up for more massive give-aways so let us know if that’s something you might be interested in and we’ll get you some more codes
We leave you with some gameplay screenshots.
For now, let us tease you a little bit
Wouldn’t be much of a ‘PvP mayhem for the salvation of your soul’ if you can’t find anyone to fight
Still, the game will remain available in open alpha; you can test it here:
Global Game Jam 2015 had quite an unusual theme; “What do we do now?”. If you interpret it genericly, it describes any and all games. But if you try to really convey confusion and uncertainty to the player I think it’s a very interesting theme to work with.
I decided to create a game about the hassle of post-mortem experiences, with which the player is (I hope) unfamiliar with. Counting on that and without offering any guidance, or messages except a brief introduction of how they ended up wherever they are right now.
I don’t want to spoil anything else; feel free to take a ride into the unknown: